Machination is to be a game inspired by Emotion.
It should be even more visually interesting than Emotion because the objects you knock
around the arena will be more varied. The objects you can see in the screen shot above are just some
standard ones that DirectX comes with... there will be different kinds of objects
in the final game. The objects won't all be nice and symmertical or compact either -- there'll
be some with very off-centre centre-of-gravities that'll rotate a bit weirdly and require even more skill
to get them where you want them. Some objects will may break-up and combine with others...
there is no firm plan to do this project yet so the game design may be quite different when
the time comes.
If you want to down load this very basic demo (with no game-play to it at all) then click on
the link below.
The reason for making this demo is when I ported my physics engine from
PSX to Windows, I wrote this demo to test it out.
Machination demo.